![]() Record macro button in front of the thumb buttons.Accessory box is weighted and doubles as cable anchor.Glide pads can be swapped out includes three sets, of varying slickness.LED display that shows the current DPI setting.Mouse settings are permanently stored in on-board firmwareĮach model also has a few unique features of its own:.Hardware DPI adjustable "on the fly" with visual indicators.Weight cartridges for adjustable "heft".Five buttons (left, center, right, back, forward).They do have a quite a few things in common, things I'd consider relatively standard for current generation enthusiast mice: I've now used both models for a few days, long enough to generate some informed opinions. Since then two very interesting new models have emerged. My current mouse of choice is the Microsoft Habu. As an enthusiast and a gamer, I've followed the enthusiast mouse family tree with great gusto. Mice have long since split into two distinct family trees: premium "performance" mice for gamers and enthusiasts less expensive vanilla models for everyone else. ![]() These days, I can't claim experience with every mouse under the sun there are too many models out there. I've been obsessing over these essential input devices since way before the days when USB was just a glint in Intel's collective eye I have more than my share of mousing experience. I remember quite clearly bringing home my first mouse, an add-on for my Apple //c, and demonstrating this novel method of input to friends. I've owned every single major mouse model from Microsoft and Logitech since the bad old days of the original Microsoft "Dove bar" mouse, and the Logitech MouseMan. If you are able to use your arm, you would be much better served by lower acceleration.Let me be completely honest with you. There's a lot of stop and go movement as I adjust to the natural curve. Aaand your settings are even more sensitive than I thought XD! I still feel like I'm fighting the natural curve for fine aiming. I forgot to adjust my in-game sens to compensate for the DPI change. ![]() My aim is constantly jiggling as I fight the natural curve. Which when I think about it isn't quite a feat for a curve, but that someone would play this way is such a culture shock. It takes all the aiming skill I learned and defenestrates it. I consider myself a fairly good aimer and I can barely aim with these settings. What's your in-game sens and in what game? Take everything I'm about to say with a grain of salt, because this is subjective, I tried for less than a day, and I use arm aiming as much as I can.Ĭhrist your sens is high. Ah I just read your settings performed for wrist movement. Sooo I'm trying out your settings to fully get a feel for your problem and situation. Linear curves have the least steepness anywhere along the curve. I think this is why people use linear curves. And that steepness is at the lowest speeds which you'll feel more when tracking than flicking. The natural and logarithmic curves always start as steep as possible. The steeper and more vertical the curve, the harder it will be to track and be precise in general. ![]() The only certainly better tracking curve is no curve. I haven't really felt a problem tracking on a linear curve. What about tracking with linear curve? Is it same difficulty?
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